Description
This tool will allow someone to be able to generate a randomly generated map of rooms with various options for how the map is generated and what assets are used. The rooms generator spawns hand made rooms that it places at available entrances and can spawn objects inside each that can be props or items the player can pick up. It also has a zone based generator which uses multiple rooms generators as templates to spawn zones of rooms. Because it uses those generators for each zone, each of the zones can have different assets and settings. There is a Unity version and an Unreal Engine version. The Unity version is no longer being developed however, the UE version is and it is farther along supporting additional features and runs much better. Any room shape can be spawned and placed properly and the zones generator is able to spawn other zones generators instead of just rooms generators to name a couple.
Developer Description
This project was inspired by the game GTFO which has maps that are not randomly generated but, they are set up in a way that can be. This generator can generate maps that are very similar to GTFO including security doors seperating the different zones. While the developers of GTFO had repetetive rooms so that they can more easily create new maps, it inspired me to make a generator that can generate similar maps fairly easily. Stalking Shadows is a game made by freinds for Ludum Dare 46. I didn't work on it myself but, they used this generator for their map so I was a consultant for it. I don't have any current plans of releasing it onto any asset store. Another game that is a great example of some ideas that I've had is Returnal for PS5. It features a map that generates essentially in the same way as my generator and thinking about it everything that they've done should also be possible with how I'm doing things with mine. With me being in UE now from Unity, I have re-made this tool for UE and have found that I was able to do the same that I did in Unity but better and also with it working with any shape room which was an issue in the Unity version. The UE version supports many more features now and is much farther on.
Other Details
Technologies and Tools used:
Unreal Engine, Unity 3D
Type: Tool
Dev Status: In Development
Genres:
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