Survive an onslaught of laser fire from training turrets using your dual plasma swords in VR. You can deflect to stun turrets or simply dodge the lasers. Can be a very active game with higher difficulties.<br/><br/>Settings can be customized however you want from impossible to loose to impossible to beat. Three presets (easy, medium, and hard) to get you started.<br/><br/>Developed with Oculus Rift & Touch with an option for 180- and 360-modes.<br/><br/><strong>NOTE:</strong> I have noticed that the contrast between the lights and darkness in darkness mode can be taxing on one's eyes. If yours start feeling strained I'd recommend not playing darkness mode.
This was the first game that I completed and released to the public. It was also the first VR game that I worked with. There were other ideas (mainly related to asymmetrical multiplayer) but, for the sake of completing this project in a timely manner they were cut. I'm not an artist so all the art is from the asset store. The only things I made were the columns and turrets which were created using primitive shapes in Unity and textures from the asset store.
Technologies and Tools used:
Unity 3D, Oculus Rift, Oculus Touch, Unity 3D
Dev Status: Complete